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BMW Crossover by Nelson Leiro

Using only a soft pencil this carefully shaded sketch on a flat perspective is the kind of exercise I often recommend. It helps you understand form rendering by keeping technique as simple as possible.

Nelson has done just that, and as a result the surfaces of this design are easy to understand. One thing to note is the way the windows have been given a strong and dark border so that their shape is obvious and clear. The sketch has a nice loose feel to it and gives a sense that although care has been taken, Nelson didn't spend too long worrying about detail - it is important to be able to give up some precision in idea sketching.

Feedback Comments

1. Some of the line quality in the sketch would really benefit from the use of a curve template - the outline of the grille and the other front end features are a little broken and ragged so try strengthening them with some more positive linework.

2. Be careful with your wheel ellipses when drawn freehand - the rear wheel is great but the front has become a bit distorted, probably as detail was added. The general position and shape of the ellipses is very good however.

3. The window outlines are nice and dark - try the same darkness of shading in the front apertures also for a much stronger impression of their shapes.

4. Try blending your shading a little when working just in pencil, some of the shading is a bit too "hairy" and textured for showing shiny paintwork.

Possible Interpretation

I wanted to show how to build up into either a full colour rendered sketch or a simpler monotone pencil sketch with a bit of added Photoshop airbrush and highlighting. To make the car look more of a crossover I raised the ride-height of Nelson's original and suggested a bit more suspension travel with some bigger gaps between the tyres and wheelarches.